Convex Hull in CSharp
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System Requirement
Component | Requirement | Detail |
---|---|---|
Emgu CV | Version 1.5+ | |
Operation System | Cross Platform |
Source Code
Emgu CV 4.x
Click to view source code
#region Create some random points
Random r = new Random();
PointF[] pts = new PointF[200];
for (int i = 0; i < pts.Length; i++)
{
pts[i] = new PointF((float)(100 + r.NextDouble() * 400), (float)(100 + r.NextDouble() * 400));
}
#endregion
Mat img = new Mat(600, 600, DepthType.Cv8U, 3);
img.SetTo(new MCvScalar(255.0, 255.0, 255.0));
//Draw the points
foreach (PointF p in pts)
CvInvoke.Circle(img, Point.Round(p), 3, new MCvScalar(0.0, 0.0, 0.0));
//Find and draw the convex hull
Stopwatch watch = Stopwatch.StartNew();
PointF[] hull = CvInvoke.ConvexHull(pts, true);
watch.Stop();
CvInvoke.Polylines(
img,
#if NETFX_CORE
Extensions.ConvertAll<PointF, Point>(hull, Point.Round),
#else
Array.ConvertAll<PointF, Point>(hull, Point.Round),
#endif
true, new MCvScalar(255.0, 0.0, 0.0));
Emgu.CV.UI.ImageViewer.Show(img, String.Format("Convex Hull Computed in {0} milliseconds", watch.ElapsedMilliseconds));
Emgu CV 3.x
Click to view source code
#region Create some random points
Random r = new Random();
PointF[] pts = new PointF[200];
for (int i = 0; i < pts.Length; i++)
{
pts[i] = new PointF((float)(100 + r.NextDouble() * 400), (float)(100 + r.NextDouble() * 400));
}
#endregion
Mat img = new Mat(600, 600, DepthType.Cv8U, 3);
img.SetTo(new MCvScalar(255.0, 255.0, 255.0));
//Draw the points
foreach (PointF p in pts)
CvInvoke.Circle(img, Point.Round(p), 3, new MCvScalar(0.0, 0.0, 0.0));
//Find and draw the convex hull
Stopwatch watch = Stopwatch.StartNew();
PointF[] hull = CvInvoke.ConvexHull(pts, true);
watch.Stop();
CvInvoke.Polylines(
img,
#if NETFX_CORE
Extensions.ConvertAll<PointF, Point>(hull, Point.Round),
#else
Array.ConvertAll<PointF, Point>(hull, Point.Round),
#endif
true, new MCvScalar(255.0, 0.0, 0.0));
Emgu.CV.UI.ImageViewer.Show(img, String.Format("Convex Hull Computed in {0} milliseconds", watch.ElapsedMilliseconds));
Emgu CV 1.x
Click to view source code
#region Create some random points
Random r = new Random();
PointF[] pts = new PointF[200];
for (int i = 0; i < pts.Length; i++)
{
pts[i] = new PointF((float)(100 + r.NextDouble() * 400), (float)(100 + r.NextDouble() * 400));
}
#endregion
Image<Bgr, Byte> img = new Image<Bgr, byte>(600, 600, new Bgr(255.0, 255.0, 255.0));
//Draw the points
foreach (PointF p in pts)
img.Draw(new CircleF(p, 3), new Bgr(0.0, 0.0, 0.0), 1);
//Find and draw the convex hull
using (MemStorage storage = new MemStorage())
{
Stopwatch watch = Stopwatch.StartNew();
PointF[] hull = PointCollection.ConvexHull(pts, storage, Emgu.CV.CvEnum.ORIENTATION.CV_CLOCKWISE).ToArray();
watch.Stop();
img.DrawPolyline(
Array.ConvertAll<PointF, Point>(hull, Point.Round),
true, new Bgr(255.0, 0.0, 0.0), 1);
ImageViewer.Show(img, String.Format("Convex Hull Computed in {0} milliseconds", watch.ElapsedMilliseconds));
}