Planar Subdivision in CSharp: Difference between revisions
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== Source Code == | == Source Code == | ||
=== Emgu CV 3.x === | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
Click to view source code | |||
<div class="mw-collapsible-content"> | |||
<source lang="csharp"> | |||
using System; | |||
using System.Collections.Generic; | |||
using System.Drawing; | |||
using System.Runtime.InteropServices; | |||
using Emgu.CV; | |||
using Emgu.CV.CvEnum; | |||
using Emgu.CV.Structure; | |||
using Emgu.CV.Util; | |||
namespace PlanarSubdivisionExample | |||
{ | |||
public static class DrawSubdivision | |||
{ | |||
/// <summary> | |||
/// Create planar subdivision for random points | |||
/// </summary> | |||
/// <param name="maxValue">The points contains values between [0, maxValue)</param> | |||
/// <param name="pointCount">The total number of points to create</param> | |||
public static void CreateSubdivision(float maxValue, int pointCount, out Triangle2DF[] delaunayTriangles, out VoronoiFacet[] voronoiFacets) | |||
{ | |||
#region create random points in the range of [0, maxValue] | |||
PointF[] pts = new PointF[pointCount]; | |||
Random r = new Random((int)(DateTime.Now.Ticks & 0x0000ffff)); | |||
for (int i = 0; i < pts.Length; i++) | |||
pts[i] = new PointF((float)r.NextDouble() * maxValue, (float)r.NextDouble() * maxValue); | |||
#endregion | |||
using (Subdiv2D subdivision = new Subdiv2D(pts)) | |||
{ | |||
//Obtain the delaunay's triangulation from the set of points; | |||
delaunayTriangles = subdivision.GetDelaunayTriangles(); | |||
//Obtain the voronoi facets from the set of points | |||
voronoiFacets = subdivision.GetVoronoiFacets(); | |||
} | |||
} | |||
/// <summary> | |||
/// Draw the planar subdivision | |||
/// </summary> | |||
/// <param name="maxValue">The points contains values between [0, maxValue)</param> | |||
/// <param name="pointCount">The total number of points</param> | |||
/// <returns>An image representing the planar subvidision of the points</returns> | |||
public static Mat Draw(float maxValue, int pointCount) | |||
{ | |||
Triangle2DF[] delaunayTriangles; | |||
VoronoiFacet[] voronoiFacets; | |||
Random r = new Random((int)(DateTime.Now.Ticks & 0x0000ffff)); | |||
CreateSubdivision(maxValue, pointCount, out delaunayTriangles, out voronoiFacets); | |||
//create an image for display purpose | |||
Mat img = new Mat((int)maxValue, (int)maxValue, DepthType.Cv8U, 3); | |||
//Draw the voronoi Facets | |||
foreach (VoronoiFacet facet in voronoiFacets) | |||
{ | |||
#if NETFX_CORE | |||
Point[] polyline = Extensions.ConvertAll<PointF, Point>(facet.Vertices, Point.Round); | |||
#else | |||
Point[] polyline = Array.ConvertAll<PointF, Point>(facet.Vertices, Point.Round); | |||
#endif | |||
using (VectorOfPoint vp = new VectorOfPoint(polyline)) | |||
using (VectorOfVectorOfPoint vvp = new VectorOfVectorOfPoint(vp)) | |||
{ | |||
//Draw the facet in color | |||
CvInvoke.FillPoly( | |||
img, vvp, | |||
new Bgr(r.NextDouble()*120, r.NextDouble()*120, r.NextDouble()*120).MCvScalar); | |||
//highlight the edge of the facet in black | |||
CvInvoke.Polylines(img, vp, true, new Bgr(0, 0, 0).MCvScalar, 2); | |||
} | |||
//draw the points associated with each facet in red | |||
CvInvoke.Circle(img, Point.Round( facet.Point ), 5, new Bgr(0, 0, 255).MCvScalar, -1); | |||
} | |||
//Draw the Delaunay triangulation | |||
foreach (Triangle2DF triangle in delaunayTriangles) | |||
{ | |||
#if NETFX_CORE | |||
Point[] vertices = Extensions.ConvertAll<PointF, Point>(triangle.GetVertices(), Point.Round); | |||
#else | |||
Point[] vertices = Array.ConvertAll<PointF, Point>(triangle.GetVertices(), Point.Round); | |||
#endif | |||
using (VectorOfPoint vp = new VectorOfPoint(vertices)) | |||
{ | |||
CvInvoke.Polylines(img, vp, true, new Bgr(255, 255, 255).MCvScalar); | |||
} | |||
} | |||
return img; | |||
} | |||
} | |||
} | |||
</source> | |||
</div> | |||
</div> | |||
=== Emgu CV 2.x === | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
Click to view source code | |||
<div class="mw-collapsible-content"> | |||
<source lang="csharp"> | <source lang="csharp"> | ||
using System; | using System; | ||
Line 90: | Line 198: | ||
</source> | </source> | ||
</div> | |||
</div> | |||
== Result == | == Result == | ||
[[image:PlanarSubdivisionExample.png]] | [[image:PlanarSubdivisionExample.png]] |
Latest revision as of 20:55, 8 June 2015
This project is part of the Emgu.CV.Example solution
System Requirement
Component | Requirement | Detail |
---|---|---|
Emgu CV | Version 1.5 | |
Operation System | Cross Platform |
Source Code
Emgu CV 3.x
Click to view source code
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.InteropServices;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using Emgu.CV.Util;
namespace PlanarSubdivisionExample
{
public static class DrawSubdivision
{
/// <summary>
/// Create planar subdivision for random points
/// </summary>
/// <param name="maxValue">The points contains values between [0, maxValue)</param>
/// <param name="pointCount">The total number of points to create</param>
public static void CreateSubdivision(float maxValue, int pointCount, out Triangle2DF[] delaunayTriangles, out VoronoiFacet[] voronoiFacets)
{
#region create random points in the range of [0, maxValue]
PointF[] pts = new PointF[pointCount];
Random r = new Random((int)(DateTime.Now.Ticks & 0x0000ffff));
for (int i = 0; i < pts.Length; i++)
pts[i] = new PointF((float)r.NextDouble() * maxValue, (float)r.NextDouble() * maxValue);
#endregion
using (Subdiv2D subdivision = new Subdiv2D(pts))
{
//Obtain the delaunay's triangulation from the set of points;
delaunayTriangles = subdivision.GetDelaunayTriangles();
//Obtain the voronoi facets from the set of points
voronoiFacets = subdivision.GetVoronoiFacets();
}
}
/// <summary>
/// Draw the planar subdivision
/// </summary>
/// <param name="maxValue">The points contains values between [0, maxValue)</param>
/// <param name="pointCount">The total number of points</param>
/// <returns>An image representing the planar subvidision of the points</returns>
public static Mat Draw(float maxValue, int pointCount)
{
Triangle2DF[] delaunayTriangles;
VoronoiFacet[] voronoiFacets;
Random r = new Random((int)(DateTime.Now.Ticks & 0x0000ffff));
CreateSubdivision(maxValue, pointCount, out delaunayTriangles, out voronoiFacets);
//create an image for display purpose
Mat img = new Mat((int)maxValue, (int)maxValue, DepthType.Cv8U, 3);
//Draw the voronoi Facets
foreach (VoronoiFacet facet in voronoiFacets)
{
#if NETFX_CORE
Point[] polyline = Extensions.ConvertAll<PointF, Point>(facet.Vertices, Point.Round);
#else
Point[] polyline = Array.ConvertAll<PointF, Point>(facet.Vertices, Point.Round);
#endif
using (VectorOfPoint vp = new VectorOfPoint(polyline))
using (VectorOfVectorOfPoint vvp = new VectorOfVectorOfPoint(vp))
{
//Draw the facet in color
CvInvoke.FillPoly(
img, vvp,
new Bgr(r.NextDouble()*120, r.NextDouble()*120, r.NextDouble()*120).MCvScalar);
//highlight the edge of the facet in black
CvInvoke.Polylines(img, vp, true, new Bgr(0, 0, 0).MCvScalar, 2);
}
//draw the points associated with each facet in red
CvInvoke.Circle(img, Point.Round( facet.Point ), 5, new Bgr(0, 0, 255).MCvScalar, -1);
}
//Draw the Delaunay triangulation
foreach (Triangle2DF triangle in delaunayTriangles)
{
#if NETFX_CORE
Point[] vertices = Extensions.ConvertAll<PointF, Point>(triangle.GetVertices(), Point.Round);
#else
Point[] vertices = Array.ConvertAll<PointF, Point>(triangle.GetVertices(), Point.Round);
#endif
using (VectorOfPoint vp = new VectorOfPoint(vertices))
{
CvInvoke.Polylines(img, vp, true, new Bgr(255, 255, 255).MCvScalar);
}
}
return img;
}
}
}
Emgu CV 2.x
Click to view source code
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
using Emgu.CV;
using Emgu.CV.UI;
using Emgu.CV.Structure;
namespace PlanarSubdivisionExample
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Run();
}
static void Run()
{
float maxValue = 600;
#region create random points in the range of [0, maxValue]
PointF[] pts = new PointF[20];
Random r = new Random((int)(DateTime.Now.Ticks & 0x0000ffff));
for (int i = 0; i < pts.Length; i++)
pts[i] = new PointF((float)r.NextDouble() * maxValue, (float)r.NextDouble() * maxValue);
#endregion
Triangle2DF[] delaunayTriangles;
VoronoiFacet[] voronoiFacets;
using (PlanarSubdivision subdivision = new PlanarSubdivision(pts))
{
//Obtain the delaunay's triangulation from the set of points;
delaunayTriangles = subdivision.GetDelaunayTriangles();
//Obtain the voronoi facets from the set of points
voronoiFacets = subdivision.GetVoronoiFacets();
}
//create an image for display purpose
Image<Bgr, Byte> img = new Image<Bgr, byte>((int)maxValue, (int) maxValue);
//Draw the voronoi Facets
foreach (VoronoiFacet facet in voronoiFacets)
{
Point[] points = Array.ConvertAll<PointF, Point>(facet.Vertices, Point.Round);
//Draw the facet in color
img.FillConvexPoly(
points,
new Bgr(r.NextDouble() * 120, r.NextDouble() * 120, r.NextDouble() * 120)
);
//highlight the edge of the facet in black
img.DrawPolyline(points, true, new Bgr(Color.Black), 2);
//draw the points associated with each facet in red
img.Draw(new CircleF(facet.Point, 5.0f), new Bgr(Color.Red), 0);
}
//Draw the Delaunay triangulation
foreach (Triangle2DF triangles in delaunayTriangles)
{
img.Draw(triangles, new Bgr(Color.White), 1);
}
//display the image
ImageViewer.Show(img, "Plannar Subdivision");
}
}
}