Minimum Enclosing Circle in CSharp: Difference between revisions

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</div>
== System Requirement ==
== System Requirement ==
{| style="text-align:center" border="1px" cellpadding="10" cellspacing="0"
{| style="text-align:center" border="1px" cellpadding="10" cellspacing="0"
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== Source Code ==
== Source Code ==
&lt;source lang="csharp">
<source lang="csharp">
#region generate random points
#region generate random points
System.Random r = new Random();
System.Random r = new Random();
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#region draw the points and the circle
#region draw the points and the circle
Image&lt;Bgr, byte> img = new Image&lt;Bgr, byte>(400, 400, new Bgr(Color.White));
Image<Bgr, byte> img = new Image<Bgr, byte>(400, 400, new Bgr(Color.White));
img.Draw(circle, new Bgr(Color.Red), 1);
img.Draw(circle, new Bgr(Color.Red), 1);
foreach (PointF p in pts)
foreach (PointF p in pts)
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ImageViewer.Show(img, String.Format("Time used: {0} milliseconds", watch.ElapsedMilliseconds));
ImageViewer.Show(img, String.Format("Time used: {0} milliseconds", watch.ElapsedMilliseconds));
&lt;/source>
</source>


== Result ==
== Result ==
[[image:MinimumEnclosingCircleExample.png]]
[[image:MinimumEnclosingCircleExample.png]]

Latest revision as of 13:51, 14 February 2012

System Requirement

Component Requirement Detail
Emgu CV Version 2.0.1.0 Available only from SVN
Operation System Cross Platform

Source Code

#region generate random points
System.Random r = new Random();
int sampleCount = 100;
Ellipse modelEllipse = new Ellipse(new PointF(200, 200), new SizeF(90, 60), -60);
PointF[] pts = PointCollection.GeneratePointCloud(modelEllipse, sampleCount);
#endregion

Stopwatch watch = Stopwatch.StartNew();
CircleF circle = PointCollection.MinEnclosingCircle(pts);
watch.Stop();

#region draw the points and the circle
Image<Bgr, byte> img = new Image<Bgr, byte>(400, 400, new Bgr(Color.White));
img.Draw(circle, new Bgr(Color.Red), 1);
foreach (PointF p in pts)
   img.Draw(new CircleF(p, 2), new Bgr(Color.Green), 1);
#endregion

ImageViewer.Show(img, String.Format("Time used: {0} milliseconds", watch.ElapsedMilliseconds));

Result